All I really needed to know I learned from playing Starcraft

Michael Shermer wrote that “ever since Skeptic magazine published an investigative article on the 9/11 ‘Truth Movement’ and analyzed their claims, which were found wanting, I have been hounded by the so-called 9/11 ‘truthers’ because I am the editor of the magazine and therefore am suppose to be a ‘skeptic’ of the official explanation for 9/11.” Thereafter, it became difficult for Shermer to give a lecture anywhere on any subject without a truther present in the audience to stand up and press him with uncomfortable questions. When he reported this at his website, truthers emerged from the four corners of the Internet to argue in the skeptics’ home court.

Truthers come out forcefully in large numbers in the least expected places, as you can witness for yourself by browsing the comments on any Youtube video remotely related to the topic. Their efforts have not been entirely unsuccessful. A poll indicated that over a third of Americans believe it likely that the government either allowed to happen or carried out themselves the attacks of 9/11. (Naturally, the number goes up when you leave the States; a majority in India do not believe that al Qaeda was responsible for the 9/11 attacks. Bin laden is very furious about this)

I admire the tactics of truthers. They are the same tactics which countless hours playing the Starcraft Zerg–hours which I would not trade for all the ice cream in the world–have burned into my warfaring soul.

What the Truth Movement, the Zerg race, the ancient Persians, Carl von Clausewitz, the commanders on both sides of the Battle of Stalingrad, and Eric Shinseki have all understood is that victory on the battlefield–as well as truth and right–is decided not by quality but by quantity of attack. The greater the number of troops, the more annoying, the faster you can produce them, the better. Also, I believe Clausewitz included in his famous treatise a chapter on the importance of spawning enough Overlords <- Yes, do click that.

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10 responses to “All I really needed to know I learned from playing Starcraft

  1. And that’s why Starcraft utterly sucked ass.

  2. That was a really great post. Starcraft was one whopper of a game. Hey, I’ll let you in on a little secret. There is one heck of a website out there called http://www.ebookhorizon.c0m. Here you can download FREE ebooks and software, many with resale rights. Check it out, You won’t be disappointed.

  3. light: Your real comment-to-spam transition needs some work. Keep practicing.

  4. That’s not spam — Light is a “truther” just trying to irritate you.

    Infest that Terran and send him back to his brood with a deadly surprise.

  5. What can’t Starcraft teach us about life? I for one learned all I need to know about life from the dark templars.

  6. TJ: Good idea. But I should prob’ly be making an example out of ‘a’.

    Roland: And you can learn all you need to know about nuclear diplomacy from Ghosts.

  7. Hydralisk, your aggressive usage of Ghosts has never struck me as anything remotely resembling “diplomacy”. Now High Templars using Psi Storm to repel zerglings and mutalisks — THAT’S diplomacy!

  8. I can really identify with you, author. And to you, man who doesn’t like Starcraft, you can take your blaspheming lack-of-balls elsewhere.

  9. There are actually plenty of details like that to take into consideration. That could be a nice level to bring up. I provide the ideas above as basic inspiration however clearly there are questions like the one you carry up the place the most important factor will be working in trustworthy good faith. I don?t know if best practices have emerged around things like that, however I am sure that your job is clearly identified as a fair game. Both boys and girls feel the impression of only a second’s pleasure, for the remainder of their lives.

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